using System.Collections; using System.Collections.Generic; using UnityEngine;public class LookAtMainCamera : MonoBehaviour {// Use this for initializationvoid Start () {} // Update is called once per framevoid Update () {//当前对象始终面向摄像机。this.transform.LookAt(Camera.main.transform.position);this.transform.rotation = Quaternion.Slerp(this.transform.rotation, Quaternion.LookRotation(Camera.main.transform.position - this.transform.position),0);} }
原文链接:https://blog.csdn.net/qq_31726339/article/details/78131729
public class Test : MonoBehaviour {public float rotationspeed = 3;//旋转速度//public float speedpostpone = 3;//移动延迟public Transform targetmodel;//围绕的目标物体private GameObject[] image;//需要旋转的物体private void Awake(){image = GameObject.FindGameObjectsWithTag("ico");//你定义tag的名字}private void Update(){foreach(GameObject game in image){game.GetComponent<Transform>().eulerAngles = new Vector3(targetmodel.eulerAngles.x, targetmodel.eulerAngles.y, 0);}} }
原文链接:https://blog.csdn.net/why820mmm/article/details/134695072